↑ "Q24j: Jake and Java-gaming Viability".With the new Java Plug-In, it is now possible to deploy the game directly into the web page with full hardware acceleration and rock-solid reliability." Jake2 is a port of id Software's Quake II to the Java platform developed by Bytonic Software. " The Jake2 applet example shows the future of game distribution over the Internet. ↑ "JDK 6u10: Jake2: Quake II in Java"."Quake 2 Source Code Released Under the GPL". ↑ 2.0 2.1 "Technology Licensing: id Tech 2"."id Software looking to shorten dev cycles, stop building new engines for every game". ↑ Grant, Christopher (August 9, 2011).It was originally released in December 2018 under the GPLv2. vkQuake2 is the original Quake II engine with additional Vulkan renderer created by Krzysztof Kondrak, a programmer from Poland.Yamagi Quake II is a port of Quake II to modern systems which aims to preserve the original gameplay.The performance of Jake2 is on par with the original C version. In 2006, it was used to experiment playing 3D games with eye tracking. It has since been used by Sun as an example of Java Web Start capabilities for games distribution over the Internet. Jake2 is a Java port of the Quake II engine's GPL release.Games based on the GPL source release Year Games using the Quake II engine Games using a proprietary license Year 1.2 Games based on the GPL source release.Id Software released the source code on December 22, 2001, under the terms of the GNU General Public License v2.0 or later. The level environments were lit using lightmaps, a method in which light data for each surface is precalculated (this time, via a radiosity method) and stored as an image, which is then used to determine the lighting intensity each 3D model should receive, but not its direction. The level format, as with previous id Software engines, used binary space partitioning. ![]() ![]() Since they were compiled for specific platforms, instead of an interpreter, they could run faster than Quake's solution, which was to run the game logic ( QuakeC) in a limited interpreter.id could release the source code to allow modifications while keeping the remainder of the engine proprietary.Libraries were also used for the game logic, for two reasons: This allowed both software and OpenGL renderers, which were selected by loading and unloading separate libraries. Another interesting feature was the subdivision of some of the components into dynamic-link libraries. One of the engine's most notable features was out-of-the-box support for hardware-accelerated graphics, specifically OpenGL, along with the traditional software renderer. Since its release, the Quake II engine has been licensed for use in several other games. The Quake II engine is a game engine developed by id Software for use in their 1997 first-person shooter Quake II. Windows, Mac OS 8, Linux, PowerPC Macintosh, Amiga, Nintendo 64, Dreamcast, Xbox, PlayStation 2 C, Assembly (for software rendering & optimization)
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